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(+3)

Great concept! Here's my notes I took while playing.

Presentation

  • Good voice acting? Within 96 hours??? I'm impressed!
  • The art style's cute :)
  • I mean this in the best way possible. I didn't notice the music and SFX because it felt so natural when combined with the art. Fantastic job on that.

Strange Behavior

  • The physics and collision detection felt "off" at times (sometimes enemies killed me when it didn't look like I hit them and bouncing off of squares didn't always work how I would've expected)
  • The camera movement when I turned from facing left to right made me feel a bit motion sick (and I normally don't get motion sick from games). I think this could be made smoother and less instantaneously snappy to ease that effect.
  • The game black screened when I paused it once for some reason? I fixed it by spamming pause and unpause and eventually I got the actual game back :D

Dialogue

  • There was way too much dialogue for my liking. It felt like Tim was talking every time I did anything and the frequency of the dialogue got a bit annoying to me.
  • The frequency of the dialogue and the nature of it revealing the answer to every puzzle made it feel like the game either didn't trust me to figure out the puzzles myself or the game didn't trust itself to teach me the necessary controls and mechanics in order for me to figure it myself. It left me feeling like I didn't have as much agency and independence as I would've liked as a player.
  • Nitpick: When doing dialogue, I prefer when games don't make me scroll in the dialogue box. My preference is to cut off dialogue at a natural place in the sentence, then let the player click or let the players naturally keep talking once the player has had sufficient time to read. (I'd look to Persona 5 or the Danganronpa series for examples.)