I love it. I simple do. Which frustrates me even more that it's so punishing. But you seem to be aware of that. Now I'm unsure if it's a design decision or just a result of the little time to make the game. I believe, given the mood and aesthetic that it's supposed to be a relaxing time, therefor the difficulty should be better balanced.
But aside from that, the originality of the game isn't anything special as it's a city builder, but it's execution, visually, sound wise, and just polish makes it really close to a final product. Your team can be proud, well done!
(PS. GIMME SOME MORE ROADS)
Viewing post in Meadowside mayor (prototype) jam comments
Hello, thank you for your feedback. We're glad that you like our game. To answere your question - yes. It was a design decission to make the game hard. It's hard so that you have a challange, have a reason to play again and try other strattegy and so that winning is a big accomplishement that you can be proud of.
Limited amount of time played a role in making the game so hard but from the beggining we wanted it to be a challange.