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(+1)

I love it. I simple do. Which frustrates me even more that it's so punishing. But you seem to be aware of that. Now I'm unsure if it's a design decision or just a result of the little time to make the game. I believe, given the mood and aesthetic that it's supposed to be a relaxing time, therefor the difficulty should be better balanced.
But aside from that, the originality of the game isn't anything special as it's a city builder, but it's execution, visually, sound wise, and just polish makes it really close to a final product. Your team can be proud, well done!
(PS. GIMME SOME MORE ROADS)

(+1)

Hello, thank you for your feedback. We're glad that you like our game. To answere your question - yes. It was a design decission to make the game hard. It's hard so that you have a challange, have a reason to play again and try other strattegy and so that winning is a big accomplishement that you can be proud of.

Limited amount of time played a role in making the game so hard but from the beggining we wanted it to be a challange.