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Love the premise and execution of this. Pretty damn creative having the scale of the window be adjusted. My highest score is 226 so far. Definitely playing more of this.

The presentation as a whole was cool. Sfx and game feel in general were crunchy and fun AF. The visuals were also adorably cool, however the amount of colours did sometimes tamper with the readability of the game. Along with that, the tiles which had the same colour as the floor sometimes made it hard to actually see them. I sometimes thought that they were unbreakable blocks and didn't really touch them, until I accidentally did and found out that they were breakable.

I'm  also not really a fan of the fact that you can't swing diagonally. When it comes to mining, it works well, but you really need to be able to hit enemies diagonally since they usually come at you at different angles. Pretty much all of my deaths were because I couldn't really get to an enemy in time. ( Probably just a skill issue though lol )

None the less though, this is still a fantastic game with a solid core-loop. Amazing work to everyone who worked on it.