Cool take on the theme. In some ways, it's very similar to our game, but the change between how objects scale, and where they enter the smaller level makes it completely different. I think it could have benefited from more signposting that throwing things into and then out of a block changes their size. I also got stuck a few times because the objects were rotating and couldn't fit through a space that they otherwise should be able to fit through. I wonder if having the objects be rotationally locked would help some. Overall great game, thanks.