The idea of a portal size puzzle game with ragdoll-like movement is funny ngl. Its just not well executed: the cube is unpickable, the camera focus is somehow reversed of what my memory muscle from other games "trained" me so it felt very unnatural, jump doesn't work. Anyway I had fun with the character, I know you can fix all of this so don't worry, I made some mistakes also. We made our games into the jam and that's a lot!