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The idea of a portal size puzzle game with ragdoll-like movement is funny ngl. Its just not well executed: the cube is unpickable, the camera focus is somehow reversed of what my memory muscle from other games "trained" me so it felt very unnatural, jump doesn't work. Anyway I had fun with the character, I know you can fix all of this so don't worry, I made some mistakes also. We made our games into the jam and that's a lot!   

Thank you for trying out and understanding! It is a very roughed up idea that i did in less than 4 hours