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(+1)

Really interesting idea! Quick to understand, but the implications are pretty big and could definitely be run with for a while. Then you could go in various directions - if the apples weren't randomly placed, then there could be some "speedrun" levels whose experience is more choreographed, or there could be puzzle elements if the hitboxes scaled down with the player, or the jump heights were similarly affected. The main menu was also mesmerising by the way.

Really thankful, I will fix it.