Nice and relaxing mild management game. I think the artstyle sets the vibe well.
For things like this, little flourishes go a long way into selling the vibe even more. Little humans or creatures walking around and doing their own things would go a long way into making the island feel a bit more alive. Ofcourse, as mentioned on the page, it would be cool to have a bit more going on in terms of choices, buildings, maybe some goals. Having to place your buildings well (a woodmilld/quarry should be close to resources, and need a house to be build) already gives a nice strategic element to it.
It's a nice start. For what it is, well done.