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(2 edits) (+1)

I dig it.

The platforming feels responsive. The puzzles are fun.

The hitbox is kinda janky at times, which lead to some frustrating moments where I collided with a wall when I shouldnt had to or died to a projectile when I was on what it seemed safe ground. But that's totally forgiven for a gamejam. 

I would make the scaling less granular and make the size levels fewer but more unique in order to be more clear what size I should have for resolving the puzzles, aka how big for going through this corridor/successfully jumping a trampoline.

Anyways, great entry.

(+1)

Thank you for the feedback ;)

I did notice the hitbox being a little goofy at times but sadly couldn't fix it

As for the scaling, that was our original idea (however my artist fled to Azerbaijan mid-jam and I was left with a few limitations...)

Thanks for playing!