Trembling Essence:💙Making progress + Adding timers💙
Hi guys and welcome to my devlog!
If you would like to play here's the link to my [Extended Demo!] : https://zombeebunnie.itch.io/trembling-essence-extended-demo
This update post is very delayed but I appreciate the patience!
After the previous game development post I didn't have a lot of time to do much and when I did it was very scattered. Trying to adjust from where I left off each time was really difficult.
In the end I focused more on answering the multiple asks I've received and gave myself a break. I've been having a lot of fun answering these and fleshing out Noah's character and lore! This also gave me some good drawing practice! :,]
Anywho, here's how the game is going so far!
Clean up progression:
I don't want to make this too long but I've adjusted/removed parts that were either too repetitive, unnecessary, or didn't flow well with what you see on screen. I know I've said this already in past game development posts but back in May I wanted to add more branching endings but I dialed it back not too long ago when it started trailing off from what was originally intended. Right now I'm fixing how the player(Y/N) goes through the terrain which is very different from the [Extended Demo].
CG fixing:
Before:
After:
Here's a new CG from a while ago that I went back and fixed up!
Even though I liked it at first, it looked a bit too empty with odd lighting issues. I added a little more shrubbery and trees along with adjusting the background to make it easier to see the details! I also fixed up the animated CG where the rain was stuck in one part of the image and which looked 'frozen' on the screen. It was kind of funny because I didn't notice this for a long time until I was confused at what I was looking at. I can't show this one due to spoilers. :[]
Timer progress:
It's time(:P) to finally discuss this small addition to the game!
These won't be used that often but they'll be in places where I feel the situation requires quick decision making. It took a lot of trial and error before I settled on keeping it the same color as the player(Y/N)'s HP bar. I then went back and added a background so it's easier to see. I also moved it around since it was over-lapping with a couple of choices. This is just a mock-up image so no spoilers are shown. :[]
For right now I can't say I'm almost done since this required more fixing than I was expecting from what my play testers recommended but I'm happy to be even closer to the cabin section which I'm really looking forward to updating. :,]
If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] and the March 2023 demo on itch.io. :,]
Q&A / Ask box is open:
I've had a lot of fun recently answering asks! Giving more insight on Noah and the lore surrounding the game have been enjoyable! To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah on my Tumblr! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :,,]
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
That sums up what's been going on behind the scenes. A very big thank you to everyone, I appreciate the thoughtful support and the continued influx of interest during my absence for game development in the game and the drawings I've done recently! :,]