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Thank you! I feel like the biggest reason why we can make such polished games in such a short time is that we use GameMaker, which is amazingly fast for 2D pixel art games like this (and of course that we also have years of game dev and game jamming experience). We also try to always go fun first, content second, so no matter what we produce it's usually fun to play.

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I use GameMaker. Games like your entry just impress me and motivate me to continue with GM as there's so many ideas that can be accomplished using it.

Your game was great. Any plans to develop it further?

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Thanks! We are currently working on our last year's entry, Vampire: No Survivors, and making it into a full game. So no plans on developing this one any further, at least for now.