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A game that's mostly text-based, which is also really compelling? Amazing job on the design choices here. The music track has that early-internet style aesthetic - the music style reminds me of classic Nitrome flash games. It took me a minute to understand the game, so the only suggestion I would make is to have a tutorial that walks the player through a round, to get them understanding how waiting works, and that their attacks don't work if the ability points are too low.