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From the concept and setup i really like this.

With a bit of polish more events, balancing and maybe some storry elements, this could be fun for a while.

I wonder though why you added a character designer :D, since it does not really add to the game loop and the time constraints on a game jam are usually quite limmiting in terms of adding entire features as a gimmick. Maybe you should have postponed that one to later.

Besides that, i do not quite see the connection to the theme here. Did you think of the “scavange” as a “run” ?

Thanks for the feedback! As for the character designer, this was a late addition that I thought could add some personalisation to the story.

The original idea was to have a game in which you needed to go on scavenge runs, however I was way too ambitious with this feature and had to simplify it a lot. Other connections to the theme could be that you are "running" a camp or trying not to run out of outlaws as that would result in a game over.