Congratulations on the submission! This had just enough mechanics to be enjoyable but avoided being unapproachable, nice job on that front.
Personally, I would have liked the scaling rows to be differentiable, perhaps different colours or with iconography. I'm also not sure why there were four because I could only seem to scale down for the top two and up for the bottom two. The scaling was also a little glitchy (it seemed to have to scale my player character twice before staying at the intended scale) and I also soft-locked the game on the first non-tutorial level by touching the bottom orange bar; the player character wouldn't move and I had to quit and restart.
There is definitely potential for a nice puzzle game here though, should you wish to develop it further.