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(+2)

I was first intrested by the cover, but then I found an enjoyable game worth my time.

Gameplay:

- It's very simple, but it uses well its elements. As I usually said, most of game jams products could become potential mobile games, but this one is different. Not in a bad way, thought. I don't see its potential in creating progressive levels, but more in its original core: an infinity loop with a score. And I would put the real difficulty on the speed, because if you start to become very fast, this game could become very challenging.

Also, you did a good job on making the rules very simple and intuitive. I have a flaw, when I'm tired I don't follow the written tutorial and I decide to understand the game only by playing it. I did this with yours and I got the "color rule" after two terrible runs, thanks to the model animation and the vfx. 

3D:

- The models are simple, but funcional for a Game Jam. Also texturing was not bad and I liked the patterns on the glass. 

Be careful at the columns of the ruins: they are not perfetcly polished, it seems they have some faces flipped.

Graphics:

- Funcional, even if the idea of the positioning of the stained glasses isn't great in concept. But this is my personal opinion. It gives the idea of it only for the colors, but... hey, it's functional to the gameplay.

The only thing I really thing you shuold refine is the tutorial image on the itch.io page. Now that the Game Jam is over, it's better for the page itself.

Music:

- Very enjoyable track, it express well the happiness of the main character. Maybe if you play a lot it could become a bit repetitive, but this is the risk for every track in this infinity-loop-games.

Relevance to the Game Jam's Theme:

- So much literal that, I think, could have been developed better. Do n't misunderstand my words, the game works and it's engaging, but I've seen better on this point.


So, I had fun playing this game, good job.