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Iā€™m just gonna say it - giving a player a shooting mechanic that does absolutely nothing until you get a first upgrade, and that sticking that upgrade so far, is such a dumb idea. I only stuck with the game because there are so many people praising it in the comments, but it really soured my enjoyment.

Why not give the ability to shoot with a first upgrade? Or add basic boxes that you can destroy without upgrades. Right now for the first couple minutes the game communicates that shooting just doesnā€™t work, and it feels like a bug.

After that initial hurdle, the game becomes quite fun. I like that shooting upgrades also modify your movement, and I like some of the level design when you need to shoot from different positions to destroy on obstacle. But I think itā€™s a little too shallow, I donā€™t feel like you ever need to think about a puzzle, you just try another path if you donā€™t fit.

I feel like direction shooting could add some complexity, especially since you donā€™t use W and S in a control scheme. Or maybe the bigger the weapon the more recoil it has, and you can use it in your movement.

Overall, itā€™s a great entry, that would benefit from a little work on itā€™s beginning to not alienate players!

Hey, thanks for playing through and for taking the time to write out your feedback. :)
Some valid points in there.