Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think one of the most complete game that I've found.  I enjoyed playing it.

Gameplay:

- I am torn, because I had fun creating my cannon-turrets, but I didn't feel I was building something. I used my break more as weapons than building pieces. I repeat, it was fun. There are a lot of bricks with different effects and this works more than fine. I am just confused by the premise of the game, that's all. Even more after I reached the last level of the Story Mode.

But, after this, I can say you did a nice job. Even if the concept is simple, you understood how to make it more engaging and varied. Some more levels on the story mode and this may become a fun mobile game. 

Level Design:

- I will put the Arcade togheter with the first two levels, because I've found them too much easy. In detail, the second one should have been a little more harder, while in the Arcade could have raised the difficulty little by little. 

First one is ok, it has a very clear tutorial and shows you well how to play the game.

Then there is the last level. Oh boy, I think I was unlucky. I was happy to have finnaly a challenge, to build to greatness and then... everything broke. Or better, I think I've broken the game. I went on with my turret strategy and I've found myself with too much money, too much death enemies and too much bricks that I couldn't move anything, the bricks started to shake and I couldn't place them in order to make a tower. And they jumped from one side of the screen to another, I think thanks to some mine brick that I haven't noticed.

I think I've also broken the shop: the waves were ongoing when I was trying to buy something and it was appearing constantly, so much I always had half of the screen hidden.

Please, solve this problem because I really want to prove myself and reach that line. 

3D:

- Nothing to say, it works well, both as model and animations. Loved the amazon box as shop.

Graphics:

- Very polished, both as backgrounds, UI and sprites. They blend well with the 3D models. The bricks are recognizable and I didn't confuse one for another, even in the most chaotic part. Yes, even when I broke the game.

Music:

- It works well, it creates a good background for the game. If I am right, there are three different tracks and this is very surprising for a Game Jam. It is a plus for a game created in four days.

Narrative (?):

- I am... surprised? I mean, usually the games made for Game Jams are so small that nobody has a narrative designer; game designer or artist do the narrative, if necessary. Exeptions are visual novels, but this is not the case.

What can I say, it works for the game. It's simple, explains your objective and... that's all. I think the very achievement is to have created a story mode when you could have only set the game on the Arcade.

NB: Small note, kinda irrelevant for the actual game. What is the brick at the centre? Because on the tutorial it's called  "Ten Commandments" while on the last level "The King". It isn't confusing, the design helps the player to recognize him, but I've found this difference. And one last thing... is the anachronism about the Ten Commandments made on purpose?

Relevance to the Game Jam's Theme:

- Kinda forced but... hey, you aren't the first and niether the last. 

So I can say that this is one of the most completed games that I've found on this Jam, or in a Jam, and I think that the big team helped you a lot. But still, good job on creating something big enough for four days. Some more levels and you already have it. GG. 

(1 edit)

Thankyou for all the feedbacks! We already solved many problems you listed here in the final version. There will be 5 more levels, the shop has been fixed. The blocks are more stable and there will be more blocks to stack. (Thankyou for the small notice of the comandments, that was a thing we didn't noticed!). Also, happy to see this type of critiques, always really useful! 

P.S. About the jam theme, i think it's perfectly on topic. Built to scale means a game where you can have more and more things to use, buy, upgrade exc. Arcade mode is just that.

(+1)

Happy to hear that you've already solved some problems and that you are planning on the future. It's always sad to see some interesting projects die with the Jam.

Thanks also for the explanation on how you've used the theme, makes more sense of what I've thought. 

Keep up the job!