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Who knew that simple pieces of paper would add both narrative exposition and become a game mechanic to save you from poisonous death? Descending has the post-soviet era aesthetic like many of Mike Klubnika's games, with its art structure and blue collared worker vibe, coupled with a 'keep you on your toes' approach by ensuring the drills you're working on are functional and that the small shelter you find yourself in is safe.

There's a psychological aspect too, as you, the worker - are drip-fed fax machine notes at the start and end of every shift. In a way, these notes from 'up top' become your only source of interaction with the outside world, and you'll really start to feel like you're in a real-life Milgram experiment. 

For a game that will take about 45-50 mins of your time, you should really check out Descending, as it'll certainly leave a mark long after the credits have rolled.  I hope to see more from the developer, and hope this garners the success it deserves. Great twist. Great mechanics. Great game.