Thank you for your kind words, I'm happy you discovered the game and enjoyed it.
I had planned to launch a patreon when I released ch2, but because it ended up taking me a lot longer to make than I'd have wanted it to, I decided I couldn't justify launching a patreon and asking people to support me/the game financially when I couldn't promise a consistent release schedule or anything like that. I still hope to launch a patreon some day, and the plan now in theory would be to launch one with the release of ch3, but that'll still only be if I feel comfortable with the idea of people financially supporting the game. And if I did launch a patreon, the updates would still always be free; I'm not going to lock anything behind a paywall even if/when I start monetizing the game.
As a side note, looking way, way into the future, there is one exception, that being an eventual steam release when the game's finished. My hopeful plan is to have this itch version get updated chapter by chapter until it's complete, then I'll take some time to remaster/rework whatever needs improving in the game (not story based, just visuals and coding) to make it all look and feel consistent across the chapters, then put that on steam as a complete work. But people will still be able to play the original version here for free if they just want the story and don't care if it looks dated or whatever. But that's all just a dream at the moment, of course.
I'll look into maybe promoting the game elsewhere, especially now that ch2 is out and I've received a lot of positive feedback, and I'll also consider making a little walkthrough/guide to coincide with the release of ch3. I'm designing the game to be one that you'd want to replay to see different things, but I do agree that giving people an optional guide to help them see what they want to see would be beneficial. But I will say I'd encourage people to do at least one blind playthrough just to see what story you get organically making decisions.