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This is definitely a great game! Gameplay is fun and unique. Art style is very appealing to look at. Soundtrack I hope is on Spotify.

I did encounter a few bugs that unfortunately kind of ruined the experience, however. In the first level, the character sort of got stuck. I could move a few feet at a time, and had to press the directional buttons multiple times to get anywhere. 
That first car at the beginning of the first level. The camera didn't transition in time, so the character walked through the wall and fell out of the map.
The textures and lighting also all went black randomly throughout.

But apart from that, I see high potential in this game! For some reason, this game showed up when I searched "Klonoa." This game scratches the same itch, at least, so it's definitely something for me!

I haven't seen any of these bugs before in my life, what are your specs out of curiosity?

Oh, oops, didn't see this until now

I'm not much of a computer person, so bear with me here:
Intel UHD Graphics 620
Intel Core i3-8130U CPU @ 2,20GHz
8 GB RAM

I've had little to no issue running games that are (on the surface) more demanding than this, but I also don't know too much about the intricacies behind that stuff in game development.

During shader compilation, the game tends to stutter a ton, resulting in a lot stuff breaking. That'll be an issue on integrated graphics like yours, it seems, as they'll take longer on compilation.

I can't really fix that and honestly the game under the hood needs a bit more tweaking, my personal recommendation is to pause the game when you enter a new area and wait a few seconds for everything to load properly.

The graphical problems you reported seem to also be a result of poor compatibility with Intel GPU's.

I'll be sure to make adjustments if I ever rerelease this game in some form, probably have shaders compile at startup rather than waiting until you're in a level.