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(1 edit) (+2)

Thanks! Actually the tracks use a super super simple trick. I didn't have time to think about a good solution, so I simply used a bad one: 

Create a new object with a brown 4 wheels sprite under the car every frame. Each track object is then slowly faded out and destroyed. Not very good for performance, but it looks decent and took less than 10 minutes to implement, so perfect for a jam game!