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A very ambitious entry, to make a game with so many different parts. 

I'm not sure if the outlaws camp was meant to be in a static location, or moving along as they do their scavenging runs (I prefer the idea of the second, and it makes it even more on theme) - I think if the game was to be developed, rather than having "nearby scavenge" or "planetary scavenge" you could have a map of the planet, moving from nodes to nodes - a bit like in the game FTL - with the police constantly chasing you. High risk routes will yield greater reward for resources and expanding your crew - but increase the chance the police catch you.

That's a very good and interesting idea that would fit the overall theme of the game quite well. Thank you! And yes, I will admit I was too ambitious with this project. This was my first game jam and I will definitely keep this in mind when taking part in future code jams.