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(+1)

it appears that the game running like crazy when refresh rate is higher than 60 (my monitor is 360hz and game  is like 6 times faster). I fixed this by changing my refresh rate to 60

(5 edits)

Correct- for right now, a lot of game functions are tied to framerate, just to make coding easier (Though I thought I set that to 60 in the code...). Might fix in a later update, but I'll have to see how much work it'll take.