Hello, thanks for your software. I have a question why SDFModeler does not use all the RAM?
Thank you for reaching out and for your interest in the software! I designed SDFModeler with a minimum spec target of 2GB of VRAM to ensure it can run on a wide range of machines. Currently, there's no way to scale the internal resources significantly for higher-end systems.
If your question is about the memory usage statistic displayed at the bottom left of the screen, this number shows how much memory the SDF data uses within the 3D texture atlas. The purpose of this feature is to help users understand how much memory their creations are consuming. Additionally, the application dynamically adjusts the resolution of layers if the texture atlas nears full capacity. If you create many layers at maximum resolution, they may be down-scaled, and the memory usage statistic will explain when and why this happens.
I hope this clarifies things! If you have any further questions, feel free to ask.