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This is in the order that I encountered these issues and I do apologize in advance that this may seem mean. 

  • The speed of the game feels stuttery and slow. Could be an optimization thing.
  • The character movement audio gets exhausting to listen to.
  • (minor) should have pick-ups just get added to your inventory, have a little chime play that it has happened, and have a box show that shows it's been picked up. (this point can be disregarded completely) 
  • widdershins?
  • the target is really tiny. it is super easy to over or undershoot it
  • The color glass puzzle throws another mechanic at the player before having them get used to the wall mechanic in general. I say add mixing colors after the first glass puzzle then "removing" colors in another puzzle before giving them the two glass puzzles.

Question on the stutter: Did your internet browser have hardware acceleration enabled? If it didn't, enabling that usually fixes that.

Walk audio: Hmm. I'll have to have a think on that.

Pick-ups: Pick-ups in general are getting an overhaul (working on it now, actually) and there will be a little inventory in the top left of what you've picked up.

Widdershins: It means counter-clockwise. :) I firmly believe more people should use this word.

Tiny targets: Hmm. That's valid. We're in the middle of re-doing the sprites for the sensors, so we'll keep that in mind when designing it.

Glass Colors: The whole tutorial is being reworked, so already on it.