Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
I'm not going to comment on the visuals since when attempting to play this I did learn you were going for something specific. However, that doesn't mean I can't speak on gameplay.
So first, I think a map would be a good idea. This place is a maze and I kept getting lost. You can make it where you have to explore an area to put it on the map, but once you do it'll label things if you open the map. Otherwise, it can be pretty easy to get lost.
Second, there needs to be a reason to engage in combat. Beyond characters having a kill counter, fighting provided nothing it seemed. Alternatively, the length of battle and how things are programmed means RNG can really rake you over the coals. I got to a point where I just ran from battle because I had no reason to do it.
Lastly, please add sound. It's so quiet and lonely. D: