I see we had a very similar direction for approaching the theme, and yet there are a lot of differences between mine and yours. Wish I could check this earlier.
For the game itself, it got some really cool mind-bending mechanics! The red spikes, dual characters and the rotation adds a lot of depth to the gimmick. Level design is well done too, having similar layout but different target shape makes each puzzle fresh and not too intimidating. I should steal this idea
Managed to get to lv 36, those puzzles are really getting tough. Congrats on top 100!