So happy I could contribute this year! I've actually never written a game before, and this one was quite the whirlwind.
1. I actually didn't spend a tooooon of time on mine. I finally had an idea the day before the deadline. So I spent some time brainstorming and ruminating and then about 5 hours the day of the deadline. I do think that shows.
2. I learned something useful. Hack! Reskin! Have a goal in mind. Once my idea came to me (one page Carved from Brindlewood hack about fairytale characters), it became quick work.
3. My biggest challenge is layout. My game is very plain. A google doc with some bolding and columns. I don't have experience with a program that does layout, so that was difficult for me. And just from inexperience, it was tricky to know what could and couldn't be cut. My game relies a lot on knowing Brindlewood games.
4. My underrated pick is a game called Broken Tales which is also fairytale themed but is much darker and actually has fantastic art.