This was a lot of fun.
I spend probabaly about 2 hours writing two drafts by hand for Necromance! I already had the idea in mind a spend quite dome time just thinking about it. Probably should have made more notes of that. Then i tried some difficult (for me) graphic design and spend the rest pf the month not really knowing how to do that. At the ladt possible moment i decided to just type it out and use s simple word layout. Took me maybe an hour.
I definitely learned how difficult it is to make even a simple game, and that it's okay to keep it simple. Probably should have interacted with the community more in hindsight. I read that a lot of people did playtest, something i totally didn't even think about.
My biggest challenges were probably the visual design element and overcoming my ADHD and actually sitting down and doing the thing.
I like to shout out a game made by a friend called Escape Velocity , i really like the idea of playing several generations of a generational starship, and that it actually imstructs you to take a break between scenes to listen to some music.
Overall it was a lot of fun, and will probably join again.