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(+1)

Hey this is a great idea, to post what we're wanting to work on!

I plan to work on my submission to the GMTK jam this year, Reformless. It's a FPS physics puzzle platformer, trying to embrace some Portal vibes as much as I can. 

I'm in between major projects right now so I'm thinking this might turn into my next major project. But before I commit to that I have some changes I want to make to make sure. I'm hoping to do those here.

My main upgrades and changes to the game are:

  • Decrease difficulty in puzzles a little bit and increase subtle communications to the player about what to do next, ie adding in environmental indicators of what's interactable or climbable
  • Improve physics handling. 
    • Fix physics with intersecting objects when holding something
    • The physics get a little wonky on lower end computers and I'd like to see if I can fix that
    • Just in general, making physics objects a little less jumpy
  • Improve character platforming controls
  • Add in additional controls for moving and placing blocks more precisely

Finally, I'd really like to add in what I'm thinking of as "bonus levels" that don't really fit into the theme that I've already placed in the game but that I think would be nice to explore puzzles in that space for future iterations. In the current iteration of the game I've made all of the assets myself but I'm thinking for the sake of prototyping new areas, I might use a synty pack or something.

I'm so impressed you've been able to do UE development with 8 GB of RAM!