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(1 edit)

Just noticed the judging but it seems I didn't convey the fact that you AREN'T supposed to drink the potion, which transforms the world around you. And the "shadow people attacking" are just people in their homes you've broken into, tricked into throwing a hook at them by 'a shadow government'. 

It's truly lacking a structure in narrative; in what is mostly, a narrative game. 

It's all poorly explained in the provided "original homestyle" gdd


Didn't realize a lot of professionals and large groups would be joining in, pretty relieved I didn't push myself as I wouldn't have even came close to beating the top 20, 50, or maybe even top 100. Damn, there's so much talent in the top 300 alone.


Thanks for the game jam and going through the games! Lots of good stuff was made!


Upon inspection of the game, it seems I forgot to unhide the 'cracks' in the "rocks" making it literally a giant black square lmao 



Learned:

- Need to learn damn basic game design narrative and structure

- Take a page from Ubisoft, handhold and chip away from there (or see above)

- Befriend/Hire pros 

- Graphics are king, interpretation belongs in the '80s (see above or do game design right)

- Literally be better (practice)