Despite what the credits say, this is pretty neat. It's absurdist and pairs with the Hylics-style clay model design that has enormous potential. I read the game as a sort of twisted subversion of the rituals of parenthood, made eerie and alien. Hey, if you're creating a game where you're destroying your progeny to evolve into an ascended form, I think it's safe to say you are doing well in the concept department!