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I appreciate how the game manages to balance sincerity and creepiness in equal measure. I like that the story orients around the memory of the boy, who can't see the unsettling undertones of their trips to the woods from the rest stop. So the story becomes around the incorruptibility of an innocent boy's memory, and the hints of all not being well in the adult world. Done briefly and elegantly. I'd love to know more about how you approached the story and what your take on the creepy beats are!