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(+2)

Yeah I feel like I mostly tend to just seek the dungeon exits and then once I have a clear path I'll go back and sniff around at all the curios.  Maybe if more curios forced you to interact with them to get through it could be interesting, like the mushrooms or the rat graveyard, etc.  

I think the personalities informing how they react is a neat idea but it is a bit obtuse.   Maybe stat requirements or class type would work but be easier to identify?  

Excited to test out the new ones.  

Cheers!

There's definitely some based on stat requirements as well already (mostly involving chests).