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Right. It crashes while trying to load. 

I asked around with some other developers and it seems there is a likely explanation for it related to loading too many resources up front and exceeding a time limit. The reason why this only occurs on some Playdates might be because they somehow load files slower than usual (maybe having almost full storage makes a difference?).

Anyway, the underlying problem should be easily fixable by changing the way stuff is loaded. I'll will implement that and upload a new version. I'll let you and James Gameboy know when that's ready. Hopefully it'll fix the problem!

Thank You so much! I hope, it'll work.  ..and yes, right guessing: my storage is notoriously full. 😅

The issue should hopefully be resolved in the latest version (1.02) that I just uploaded to Itch. Please let me know if you still encounter the problem with this version.

It works! (And that aside, it's a really fun game.) Thank you so much, really appreciate this!