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(1 edit) (+3)

Wow, you were really able to assemble quite a lot in a week! The game is a pretty feature-complete action-platformer, and it plays well from start to finish. The assets you used complement each other well and create a very nice retro theme for the game. It's obvious the extra hands on deck to work together ensured that this feels very fleshed out and features a nice sense of progression. Without spoiling much for other players, I was scratching my head at how the game fit into the jam, until the very humorous but dark ending, which gave me a good laugh and also made me appreciate the game's narrative setup more. Really Red should have just been content with all those empty boxes, huh? For constructive feedback, precision in platforming is really important, and finding the right balance of jumping mechanics between too much gravity and floatiness can be hard to eke out; I think it was a little bit on the latter. Some variety of hazards would be a cool addition too. I'm glad I played this through to the end! 

Thank you for your feedback! I'm glad you enjoyed the game.