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Obviously this is a prototype so I can't judge a lot, but the overall movement feels good, though there is a reason why RE, along with most horror games, dropped tank controls. Still if your goal is to recreate that feeling then you've done so. I do worry about visibility since one of the main appeals of a nsfw game is seeing the nsfw stuff. There are many camera angles where you can see very little of the player, either because they are off camera or far away from the camera, and that can affect the player when it comes to seeing the nsfw content. The filter and lighting as well makes things hard to see, and while you can't make a horror game too bright, I think you should be careful not to place encounters where the player can have trouble seeing anything.

If you're careful with your design then all of that probably won't be a huge problem. I think this has a lot of promise but also needs a lot more time in the oven. Best of luck!

Hey! Thanks for the comment! I like that people here mention things that I would like to change, or didn’t know I would like to! Yes, the tank controls are intended for nostalgic feeling, but for nsfw scenes I do intend to use a seperate camera, which would be more close up to the character, and would let you see better what happens, which is, well, would simply be a cutscene that would be picked after a struggle scene, that you’ll have that qte type of thing happening :3

Thanks again for the comment and I am glad that the game interested you! 😁