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Thank you so much for your valuable feedback! Technically, this is my second release of the same game. The first was published 11 years ago, in 2013. However, that was just one post I made in the RPGMaker Forums that I never updated. I lost all my game data on that one. You can see the original screenshots here.  

Yes, I guess the dialogue I was going for was more 'theatric'. That's just a design decision I made. I think it suits the chapter well, as there are not too many serious elements in Chapter 1, and I want the characters' personalities to shine. 

The history class section was, perhaps, the trickiest to do because I had to a) make a lesson about history exciting and b) try not to turn off the player with walls of dialouge. Nevertheless, I will keep thinking about how to shorten this segment and see where else I can scatter the lore. I tried adding pictures to capture what the dialogue is talking about, but that only enages the player to a certain extent. In  Chapter 2, the history lesson will be a quiz to make things more interesting.

I have also addressed the bugs you picked up and reuploaded the HTML5 and Windows files. Thank you once again for this!

When the player has collected the chickens and attempts to leave, the receptionist should stop Curran and instruct him to find his timetable. If the player has found the timetable, the receptionist will instruct Curran to go to the lesson. 

I have fixed the overworld music. For some reason, the music's pan setting was to the right rather than the middle. I have gone through and corrected that back to the middle. 

The Catalpa Mountain stairs replayed the same song but at a different pitch. I have fixed that to maintain the same pitch as before. 

Lastly, the Close1.ogg couldn't be found in any of my game files for some reason. I have identified where I used this in the Catalpa cellar and deleted them.  

Thanks once again for your valuable feedback! Your the first online person to kindly take the time to do this and I really appreciate it!