This game takes a bunch of interesting ideas and risks that I think set up a lot of potential for a fuller game. The idea of wrestling control from a demonic car that ignores you at every turn, veering into the walls at breakneck speed, is a pretty scary one. It's really cool that you gave voice acting a go and narrated the character's predicament and the commanding intonations of the evil car. As others have said, thinking about how to tweak the user experience of maintaining momentum on the ride and managing the resources of gas and temperature without the demon's commands breaking flow could be helpful for pacing. I think this is a really good proof of concept for something that could be quite ambitious. Speed except a horror game, maybe? The possibilities are endless!