A slow build horror, where you'll pay the toll...
For having done this in a week for the Scream Secrets, I have to applaud you - although light on scares, there's a constant feeling of trepidation and what 'might' happen as you make the ferry crossing each time.I have to admit, this reminded me of the early scene in Jaws when Brody and the mayor with the anchor suit are crossing in to Amity...
We've seen a lot of Indie horror games based in convenience stores, laundromats, warehouses and small apartments, but I don't think I've ever played a game primarily based on a ferry-crossing. Unique idea, with an opportunity to escape!
I think this could be elongated, with a 'Papers, please,' style mechanic where you have to turn people away, or 'That's Not My Neighbour' where you have to identify certain suspicious individuals. I'd definitely play a full game like that! Well done on a great concept and game!