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A slow build horror, where you'll pay the toll...

For having done this in a week for the Scream Secrets, I have to applaud you - although light on scares, there's a constant feeling of trepidation and what 'might' happen as you make the ferry crossing each time. 

I have to admit, this reminded me of the early scene in Jaws when Brody and the mayor with the anchor suit are crossing in to Amity...

We've seen a lot of Indie horror games based in convenience stores, laundromats, warehouses and small apartments, but I don't think I've ever played a game primarily based on a ferry-crossing. Unique idea, with an opportunity to escape!

I think this could be elongated, with a 'Papers, please,' style mechanic where you have to turn people away, or 'That's Not My Neighbour' where you have to identify certain suspicious individuals. I'd definitely play a full game like that! Well done on a great concept and game!

Thanks, and yeah I had planned thoughts of you need to check tickets, talk to drivers, and even needing to steer the Ferry. However I chose those things would be something I add to the game if I decided to expand on the concept. Cause those elements would be allot to try and implement within a week.