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(+2)

Good calls! Yes 2e will definitely have bookmarking and hyperlinking galore. Right now I'm in the midst of thinking through the combat details, and getting that level of crunch right without being too much or too "lite". Sci-fi is a little trickier in that regard compared to fantasy. 

And I've also been thinking about expanding the idea of tags. I'm curious what you like about the idea of tags. Skills are a tough nut in OSR games, especially Cairn-hacks. But I think I'm leaning towards a route where tags are listed for leverage, but any list I include will be considered "non exhaustive" so it doesn't come across as a list of limitations, ya know? That way any downtime training for advancing your character can include acquiring new knowledge, skills and technical expertise, etc. in the form of tags, without it being too fiddly and something like a modifier. More like additional fictional leverage. Still massaging that idea, though.

(+1)

Yeah, "tags" seems more like a narrative idea, best suited for foreground growth. You may check Block, Dodge, Parry to see how it can be implemented in Cairn hack. Some of those are more like modifiers, but some are really interesting:

https://lars1808.github.io/Block-Dodge-Parry-SRD/careers-and-skills

(+2)

Foreground Growth is exactly how I think of them, too. Like learning how to hotwire a speeder, or picking up some computer hacking skills, those are sort of fictional permissions you either have or don't. Then you can simply do those things, given the right circumstances and tools, and it's simply a matter of introducing an appropriate Save whenever risk or danger is involved.