Thanks!
Yeah, the whole UI/UX turned into a mess. Would overhaul it completely were I to work on it any more. π°Each numkey corresponds to whatever emoji is showing at that position in the list of actions for the focussed tile, and I guess I never ended up making anything that had four actions. Also meant that the meaning of any specific numkey would change depending on the tile… Would have been better to just always show all the emoji but grey out the unavailable ones, so that the same number always corresponded to the same emotion. :c
Kudos for figuring out flowers! πΊ Saw a lot of people give up before then, or stopping after planting the first flower and never discovering the breeding mechanic.
Yeah, a fourth option would open up an exponential amount of opportunities also, so a lot of work. Phew! It could have been cool, maybe make elements to make more elaborate buildings, to be able to stack bricks higher, maybe make flowers into textiles, trees to wooden stuff &cetera.
But sounds like Iβm flogging a dead horse here. Its a cool lil thing in and of itself. For now just deleting the mention of a fourth option in the accompanying text would do nicely.