This is why I created the option to turn off all cutscenes when you start a new game. That options also skips all the dialogue in the levels so player can get straight into it. Also, I didn't put any dialogue in at the start of the first level (the tutorial scene) to mitigate this.
So yes, I agree with you and would normally truncate story cutscenes to get the player playing asap as I have done in my other platformers. But when it's a game about a Comedian that ties in with his stand up special, its going to end up with more written jokes sprinkled throughout the game than normal.
Tommy edited and tightened up a whole bunch of the script towards the end of development to reduce the time spent reading words instead of playing the game, but the cutscenes and dialogue are also very important to the overall experience since its a game about a Comedian.