Great to see this WIP and hopefully you're able to see it shape up into where you'd like it to be, because this is showing quite a lot of promise. It reminds me of Recettear style fantasy shop management game, and it's understandable that to pull off all the systems and mechanics needed for that is very tricky in a week! I like the art and shop layout and it has that very charming SNES era vibe. One bit of constructive feedback - make sure that the tiles used for pathing line up with the tiles used for assets, so players know where they can and can't walk to. Collision can be tricky to get right! All the best and hope you're able to finish working on this cute game!
Viewing post in The Little Shop on Hallow Hill | INCOMPLETE jam comments
Thanks for the feedback! I was the dev that was attempting to put together the movement system and I appreciate the acknowledgement of how difficult this was to pull off. It was an absolute menace to get even slightly working. The work my co-dev put into the art was astounding and the systems she made taught me a lot. In the end, we've got a brilliant project going forward. Look to see it soon because we really want to get this fully fleshed out.