Look man, the game is pretty, the exposition to the story is engaging, it is stylish and has a lot of potential, but you need to give it better polish... When i playtested it in my stream, i had to alternate between using the controller and the keyboard. When i use the controller i cannot switch between itens, and when im on the keyboard i cannot move. And i could not build the camp at the night portion of the demo, and the UI in the main menu and the start menu does not show where you are selecting with the controller. I really want to like this game, it has a story that engages you in its unraveling, and the way you use sounds to make the player progress is nice and pleasant, albeit needing refinement, especially the piano keys puzzle. This game is a beautiful diamond, albeit very rough on the edges.
The parameters on how i review games:
-Easy to play: How easy it is for you to grasp the game itself, as in, understanding the controls and what are you doing, as well as the learning curve
-Fun Factor: Self explanatory. How fun the game is as well as how immersive/engaging
-Overall Difficulty: Not how hard the game is, but the balance between the learning curve and difficulty curve as you progress, as well as the frustration the game can bring you (a game being too frustrating is a negative factor)
-Style: how well applied is the Art style, storycraft, level/sound design, game theme and mood/atmosphere of the game. (If a game has an "ugly"/weird art style, but it fits the game's proposal, it is a positive factor)
My personal ratings:
-Ease of play: 2/5
-Fun Factor: 2.5/5
-Overall Difficulty: 2.5/5
-Style: 4/5
Will be posting the vod to the gameplay soon