Definitely an awesome implementation of a maze/avoidance horror mechanic in such a short amount of time! It took me a while to realise that the red circle of death was the true enemy, but once that occurred the game took the form of something like running the gauntlet through the maze before the light caught up to me. Incidentally I thought it was neat that you could resize the window to make it as high- or low-fidelity as you like. Agree on the comments that the shaders look cool.