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Gorgeous monochrome visuals and lighting that interplays with the black and white. Reminds me a bit of something like Limbo in terms of the shadows and lack of hue. The lighting mechanics also seems to have a sort of survival dimension, where charges are used to ward off the hands that appear from the darkness every now and then. I think without a bar or counter, it was hard to say whether my lantern was able to ward them off or not - a few gameplay tweaks could make that dimension more predictable. I enjoyed navigating the moody depths and being chased by spiders. Great potential to really do something special with this game - great work!