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(+1)

BTW I fixed it, here's the fixed version for reference:

func UpdateUI():
if curent_node_id >= 0:
if current_node_affect > 0:
AffectRecognition()
dialoguePanel.show()
for x in dialogueButtons:
x.hide()
#disconnect buttons
if x.is_connected("pressed",self,"_on_Button_Pressed"):
x.disconnect("pressed",self,"_on_Button_Pressed")

Thankyou, I love your code :)

(1 edit) (+1)

Hey, I am glad it was of help to someone, will fix it when I get back from work , thanks for the input :D


Edit: Fixed , thanks for pointing that out , that was a silly mistake :D

Is fine, thanks for the code, its so adaptable for everything :) !!!