Thanks, and I will check it out! Glad it won't be an issue on Godot as well.
Although I think my testing might have been inaccurate because I was able to sometimes open the game without issues. It's LibreWolf, which I believe has WebGL disabled by default, that consistently causes issues.
Still, Scratch games tend to have an issue of running at only 22fps instead of the typical 30fps for some odd reason on Firefox browsers. I've looked into the issue many times and came up empty handed.