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(+2)

Really cool to take the plunge into having some voice acting for the atmosphere. The unhinged delivery reminds me a little of Jigsaw from Saw and thought the personal vendetta nicely implied a context for the player's capture. Someone clearly had fun doing the voice for that. The puzzles were interesting and a mix of logic and relational ones. Sadly I also got a bit stumped! I could have sworn the six digits on the post-it note on the wall, being in the level all along, was the key. One to revisit when I've given some thought I think! Good work! 

(1 edit)

Thanks for the feedback, we did indeed take inspiration from SAW and the note on the pinboard is a deliberately placed red hering because the sentence it creates makes no sense, but maybe that was too difficult or unclearly communicated.