THEMEπ‘
π² What theme?
π¨ Sure, I guess
π² I see what you did there
π² Nailed it
π² 10/10 Philosophers crying
GAMEPLAYβοΈ
π² βGameβ is a stretch
π² Confusing but works
π© Basic and well done
π² Very creative
π² Never seen before
SCOPEπ
π² Blink and youβll miss it
π¨ Bite-sized
π² Balanced and just right
π² Aimed high, respect
π² Elden Ring?
DIFFICULTYποΈ
π² Playing asleep
π¨ Some brain usage
π² Easy to learn / Hard to master
π² Difficult
π² Prepare to dieβ¦ again
GRAPHICSπ¨
π² MS Paint
π² Not bad
π© Clean
π² Impressive
π² Reality 2.0
AUDIOπ΅
π² None
π² Earrape
π² Basic
π© Groovinβ
π² Eargasm
BUGSπͺ²
π² Bugpocalypse
π² Disruptive
π² Infrequent
π² A little glitchy
π¦ Perfectly smooth
VERDICTπ
This game had a lot of creativity that I truly appreciated. The art and opening video, though simple, really sold the concept. The last line, βa filthy smile crossed your lips,β genuinely made me laughβloved it. The music was another highlight, perfectly fitting the circus theme. Even after hours of grinding agility, it never got old. I was impressed by the attention to detail throughout the game. For example, the inclusion of the scene where you pick fleas off the dog really expanded the world, making the game feel larger than it actually was. The fact that the fleas were named Barney and Felicity added a charming touch.
The core gameplay loop shows a lot of promise, reminiscent of the Duck Life games I used to enjoy on Kongregate. If the game included more stats that influenced the shows you put on, it would elevate the experience even further. However, I felt that the theme βBuilt to Scaleβ was a bit of a stretch. Just because something is small doesnβt necessarily mean itβs built to scale. Despite that, I think this game has a lot of potential, and I would love to see the concept further developed and polished.